| Unreal Editor:
Now its time to import all the files into the unreal editor.
For putting the textures on the model parts, a material is needed:
This is how the material looks on the model:
To get the gold reflection material effect and other effects on the right parts I have made a special texture:
The material is done, but its still something missing, because the character is different from the normal characters it needs a custom physic asset. The physic asset defines how the joints will move when he is dead and the always physic animated parts like the skirts.
The physic asset can also be tested in the editor which makes some nice crash tests possible:
Here is a test with one of my invasion monster:
This character has also a custom voice which was done by Koribian. The sounds need to be referenced with code so the game can find it:
Not only the sounds need to be referenced, all other stuff too. That is what the utcustomchar.ini and the family.uc code is for. When everything is coded in it can be tested ingame:
This is the finished character in the character selection:
Here is a simple timespan of all the steps:
Thats it! I hope this makeing of was interesting and have fun playing with this Character! More cool things are in the making:
If you are interested in getting you own character into UT3, here is again the Tutorial by Geodav about it: Or if you just want to make your own skin/texture, here is very good tutorial from Slaughter about it: You can also grab my bunny SDK package that comes with all the files to get your own bunny skin quickly and easy into UT3:
|